Diablo 4: Lord of Hatred - Treasure Rooms

One of my favorite tasks was working on the myriad "Treasure Rooms" across the Expansion. I had a chance to work in every tile set we added in the Expansion, and had to find interesting ways to tell the environmental narrative of each dungeon. What is a "Treasure Room" in each dungeon? How did the Treasure get there? What can I do to make each room feel more interesting than just "pile of gold? And most importantly, How do I integrate my worldbuilding into the rest of the wider tile set, most of which were worked on by other members of the Dungeon Team.